SCJP Sun Certified Programmer for Java 6 Exam 310-065 by Kathy Sierra Book Summary:
The Best Fully Integrated Study System Available--Written by the Lead Developers of Exam 310-065With hundreds of practice questions and hands-on exercises, SCJP Sun Certified Programmer for Java 6 Study Guide covers what you need to know--and shows you how to prepare--for this challenging exam. 100% complete coverage of all official objectives for exam 310-065Exam Objective Highlights in every chapter point out certification objectives to ensure you're focused on passing the exam Exam Watch sections in every chapter highlight key exam topics coveredSimulated exam questions match the format, tone, topics, and difficulty of the real examCovers all SCJP exam topics, including:Declarations and Access Control · Object Orientation · Assignments · Operators · Flow Control, Exceptions, and Assertions · Strings, I/O, Formatting, and Parsing · Generics and Collections · Inner Classes · Threads · DevelopmentCD-ROM includes:Complete MasterExam practice testing engine, featuring: Two full practice exams; Detailed answers with explanations; Score Report performance assessment toolElectronic book for studying on the goBonus coverage of the SCJD exam included!Bonus downloadable MasterExam practice test with free online registration.
Programming Domino 4.6 With Java by Bob Balaban Book Summary:
Programming Domino 4.6 with Java shows you how to create powerful Internet applications by using the best programming language for the Internet, Java, in conjunction with the best development platform for group-aware applications, Domino. The books author, Bob Balaban, explains how to write Java applications and agents for both Domino and JDBC. Balaban, architect and developer of NOI (Notes Object Interface), also reveals valuable strategies on: Debugging Java agents for Domino Using NOI in multithreaded Java programs Combining JDBC with NOI to move data between relational databases and Notes/Domino And converting servlets into Domino agents without recoding them Programming Domino 4.6 with Java includes a CD-ROM featuring Suns Java Servlet Development Kit, Lotuss LSX Toolkit, and all the source code and Notes databases used in the book.
Sun Certified Programmer for Java 6 SCJP, Study Guide and Lab Manual, w/CD by Kogent Solutions Inc. Book Summary:
Sun certified programmer for java 6 scjp (exam 310065) is a unique book with a comprehensive objective based approach. This book, sun certified programmer for java 6 scjp (exam 310065), brings to you a detailed discussion on java key concepts associated with the objectives of the scjp exam 310065 conducted by sun microsystems. The book begins with a discussion on declaration and initialization of class members in java and includes other important topics such as access control, assignments, operators in java, flow statements, assertions, exceptions, wrappers, strings, formatters, collections and generics, i/o operations, threads and locks and development in java. This book promises to be a great assistance for you to crack the scjp exam 310065 with appreciating scores. The supplement (lab manual + question bank) provides ten lab exercises on the basis of java key concepts discussed in the chapters of the sun certified programmer for java 6 (study guide). You need to perform these lab exercises in the computer lab within the specified time duration. About the author: the proficient team at kogent learning solutions inc. And dreamtech press has seized the market of computer books bringing excellent content in software development to the fore. The team is committed to excellenceexcellence in the quality of content, excellence in the dedication of its authors and editors, excellence in the attention to detail, and excellence in understanding the needs of the readers.
Java 6 Core Techniken: Essentielle Techniken für Java-Apps (German Edition) by Friedrich Esser Book Summary:
In diesem Buch werden Programmiertechniken beschrieben, die über die Standards weit hinausgehen. Der Autor greift die wichtigsten fortgeschrittenen Themen auf, beschreibt deren Einsatz im Programmieralltag und zeigt auf, welche Varianten jeweils sinnvoll sind. Das Buch richtet sich explizit nicht an Anfänger, sondern an Studierende im Hauptstudium bzw. Praktiker mit Programmiererfahrung.
Java 6 Illuminated: An Active Learning Approach (Jones and Barlett Illuminated) by Julie Anderson Book Summary:
With a variety of interactive learning features and user-friendly pedagogy, Java 6 Illuminated, Second Edition provides a comprehensive introduction to programming using the most current version in Java programming. Throughout the text the authors incorporate an “active learning approach” which asks students to take an active role in their understanding of the language through the use of numerous interactive examples, exercises, and projects. Object-Oriented Programming concepts are developed progressively and reinforced through numerous Programming Activities, allowing students to fully understand and implement both basic and sophisticated techniques. In response to students growing interest in animation and visualization the text includes techniques for producing graphical output and animations beginning in Chapter 4 with applets and continuing throughout the text. You will find Java 6 Illuminated, Second Edition comprehensive and user-friendly. Students will find it exciting to delve into the world of programming with hands-on, real-world applications!
La programmation orientée objet - Cours et exercices en UML 2 avec Java 6, C# 4, C++, Python, PHP 5 et LinQ by Hugues Bersini Book Summary:
L'approche objet est enseignée dans les universités dès les premiers niveaux des cursus informatiques, car sa compréhension est le prérequis indispensable à toute pratique économe, fiable et élégante de la plupart des techniques informatiques qui en sont dérivées, depuis Java et Python, jusqu'à UML 2, en passant par .Net et C++.L'objet par la pratique avec Python, Java, C# et C++ et PHP 5... en UML 2Cette cinquième édition de l'ouvrage L'orienté objet décortique l'ensemble des mécanismes de la programmation objet (classes et objets, interactions entre classes, envois de messages, encapsulation, héritage, polymorphisme, interface, multi-threading, sauvegarde des objets, programmation distribuée, modélisation...) en les illustrant d'exemples empruntant aux technologies les plus populaires : Java et C#, C++, Python, PHP 5, UML 2, LinQ mais aussi les services web, Cobra, les bases de données objet, différentes manières de résoudre la mise en correspondance relationnel/objet dont le langage innovant de requête objet LinQ et enfin les design patterns. Chaque chapitre est introduit par un dialogue vivant, à la manière du maître et de l'élève, et se complète de nombreux exercices en UML 2, Java, Python, PHP 5, C# et C++.À qui s'adresse ce livre ?- Ce livre sera lu avec profit par tous les étudiants de disciplines informatiques liées à l'approche objet (programmation orientée objet, modélisation UML, Java, Python, PHP 5, C#/C++...) et pourra être utilisé par leurs enseignants comme matériel de cours.- Il est également destiné à tous les développeurs qui souhaitent approfondir leur compréhension des concepts objet sous-jacents au langage qu'ils utilisent.Le code source des exercices et leurs corrections sont fournis sur le site d'accompagnement www.editions-eyrolles.com
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java) by Andrew Davison Book Summary:
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
OCM Java EE 6 Enterprise Architect Exam Guide (Exams 1Z0-807, 1Z0-865 & 1Z0-866) (Oracle Press) by Paul R. Allen Book Summary:
A Complete Study System for OCM Exams 1Z0-807, 1Z0-865, and 1Z0-866 Prepare for the Oracle Certified Master Java EE 6 Enterprise Architect exams with this exclusive Oracle Press guide. The multiple-choice exam, the assignment, and the essay exam are covered. Chapters feature challenging exercises, a certification summary, a two-minute drill, and a self-test to reinforce the topics presented. This authoritative resource helps you pass these exams and also serves as an essential, on-the-job reference. Get complete coverage of all exam objectives, including: Application design concepts and principles Common architectures Integration and messaging Business-tier technologies Web-tier technologies Design patterns Security Electronic content includes: 120 multiple-choice practice exam questions Test engine that provides practice exams and customized quizzes by chapter
Java 6: JDBC and database applications Software Development Beginner's guide to programming The sixth edition by Poul Klausen Klausen Book Summary:
This book is the sixth in a series of books on software development. The subject is database applications, and how to write programs in Java that uses a database. As database is used MySQL. The book has an appendix that provides a quick introduction to SQL and describes the most basic syntax. The book assumes a basic knowledge of Java corresponding to the book's Java 1, 2 and 3 in this serie.
AI algorithms for a prototype game software in Java 1.6: Design and implementation of efficient AI algorithms so as to create interesting artificial opponents capable of making decisions in real-time by Athanasios Theocharidis Book Summary:
The games industry is evolving and expanding very rapidly. New game hardware platforms from big vendors are frequently released in the hope of further expanding the market. Niche markets such as the casual games market are also evolving and expanding rapidly, with the internet as their primary medium for presentation and distribution. Dot Red Games Ltd. (www.dotredgames.com) is a newly formed innovative game software company which has been working to develop a new game engine based on Java 1.6 promoted through the casual market mentioned above. The engine incorporates all the latest innovations available through 1.6 Java and the framework is compatible with all major operating systems, producing very satisfactory results in terms of graphic effects capabilities, sound support, speed and responsiveness. A prototype game was developed on this framework, which involved the design and implementation of efficient AI algorithms so as to create interesting artificials opponent capable of making decisions in real-time. Such an algorithm was designed, implemented and tested effectively within the time constraints of this project, fulfilling the requirements for high quality gameplay.