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Mind in Nature

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This collection of essays written by leading Whitehead scholars bridges two important philosophical movements in Western philosophy separated by many centu ...

  • L'auteur : ,
  • Editeur: Cambridge Scholars Publishing
  • ISBN: 1527565157
  • Genre: Philosophy
  • Nombre de pages: 242
  • Langue: French/English
  • Vues: 1527
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Détails: This collection of essays written by leading Whitehead scholars bridges two important philosophical movements in Western philosophy separated by many centuries: Neo-Platonism and Process Philosophy. It focuses on a variety of topics, which can be found in both theories, including creativity, temporality, holism, potentiality, causality, evolution, organism, and multiplicities. They all concur with an integral, natural worldview, showing that wholeness, complexity, and indivisibility are prevalent in Nature. All in all, it brings together Neo-Platonism and Process Philosophy through the impact the former had on the latter. This volume shows that process philosophy can contribute to an integral worldview as it draws on ancient philosophy, setting new paradigms for novel approaches to nature, science and metaphysics.


J.M.E. McTaggart

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The book is intended for such undergraduate, post-graduate students and research scholars who are interested in the areas of metaphysics, ontology, philoso ...

  • L'auteur : Ramesh K. Sharma
  • Editeur: Lexington Books
  • ISBN: 0739186760
  • Genre: Philosophy
  • Nombre de pages: 542
  • Langue: French/English
  • Vues: 1782
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Détails: The book is intended for such undergraduate, post-graduate students and research scholars who are interested in the areas of metaphysics, ontology, philosophy of mind, philosophy of religion, idealism, or in the philosophical problems of substance, universals, self, immortality, God/Absolute, monism-pluralism debate, perception, Indian doctrine of karma (action). Its special readership of course includes students of McTaggart’s philosophy, McTaggart scholars, scholars of Neo-Hegelian or British Idealism, and students and scholars of early analytic philosophy.


Feeling Matters

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As long as feelings are second-class citizens, people will be second class citizens. Experience is an endangered species. An important function of psychoth ...

  • L'auteur : Michael Eigen
  • Editeur: Routledge
  • ISBN: 0429899416
  • Genre: Psychology
  • Nombre de pages: 168
  • Langue: French/English
  • Vues: 1552
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Détails: As long as feelings are second-class citizens, people will be second class citizens. Experience is an endangered species. An important function of psychotherapy is to make time for experiencing. Psychic taste buds really exist and rarely rest. They feed us each other, gauge states of being, states of spirit. We taste each other's feelings and intentions. An important aim of this book is to build psychic taste buds, not put them down or pretend they don't exist. A positive feeling runs through this book, a love of life, an affirmation. Yet we discover many feel they do not have an impact. A sense of helplessness and impotence in face of awesome forces seems to be increasing. Health is a broad term with many dark threads. A creeping annihilating sense varies from pockets we try not to notice to soul murder that must be addressed. Yet individuals do try, in their private struggles and in the larger social sphere.


The Mandukyopanishad

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The brief Mandukya Upanishad is said to contain the essence of all the Upanishads, the teachings on the ultimate reality called brahman or atman. Its twelv ...

  • L'auteur : Śaṅkarācārya,Manilal Nabhubhai Dvivedi
  • Editeur: Jain Publishing Company
  • ISBN: 0895819651
  • Genre: Religion
  • Nombre de pages: 200
  • Langue: French/English
  • Vues: 1372
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Détails: The brief Mandukya Upanishad is said to contain the essence of all the Upanishads, the teachings on the ultimate reality called brahman or atman. Its twelve paragraphs were expounded in 215 karikas, or verses, by Gaudapada, the earliest Advaita Vedanta writer. These were in turn commented on by Sankara, the founder of the Advaita Vedanta system. All three of these works are here included. This was the first time the latter two were translated. The Mandukya Upanishad is the source of the famous teaching on the four states of existence: waking, dreaming, deep sleep, and what is simply called "the fourth," a state of immersion in the absolute.


Hidden History

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The US government has spent as much time covering up conspiracies as it has helping the American people. In Hidden History, you will see the amount of effo ...

  • L'auteur : Donald Jeffries
  • Editeur: Simon and Schuster
  • ISBN: 1510710884
  • Genre: Political Science
  • Nombre de pages: 392
  • Langue: French/English
  • Vues: 550
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Détails: The US government has spent as much time covering up conspiracies as it has helping the American people. In Hidden History, you will see the amount of effort that our government has dedicated over the past fifty years to lying and covering up the truth to the world. Starting with the assassination of President John F. Kennedy, Don Jeffries chronicles a wide variety of issues that have plagued our country's history. Whether it is the assassinations of MLK and RFK, Iran-Contra, the Oklahoma City bombing, TWA Flight 800, voting fraud, or 9/11, every major disaster or war that we've sitnessed has somehow been distorted by those who are supposed to be protecting us. Jeffries also delves into extensive research on the death of John F. Kennedy, Jr. - and what he finds will shock you. So whether you've only heard bits and pieces of these stories or you've read several books on the topics, Hidden History is the book that belongs in every conspiracy theorist's library, as the information included here has never been collected together in any other published work available. So sit down, strap in, and get ready to be shocked and awed by how much has been hidden by our government over the past fifty years. Updated for 2016, this version features a new introduction by political insider Roger Stone.


Revival: Thought and Reality - Hegelianism and Advaita (1937)

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This work is a contribution to certain aspects of idealistic philosophy. It is a comparative study, yet it is not a comparison for the sake of comparison. ...

  • L'auteur : Poolla Tirupati Raju
  • Editeur: Routledge
  • ISBN: 1351242830
  • Genre: Philosophy
  • Nombre de pages: 285
  • Langue: French/English
  • Vues: 1260
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Détails: This work is a contribution to certain aspects of idealistic philosophy. It is a comparative study, yet it is not a comparison for the sake of comparison. This book examines the supra-rational Absolutism of the West developed under the Hegelian influence, and in the light of the criticisms shows the peculiar character of the Advaita Vedanta of Sankara. It is therefore not a mere exposition, but a criticism and construction. The discussions are not cosmological, but epistemological and metaphysical, approached from the side of logic. The work may also be viewed as a reorientation of Sankara's system. It places Sankara’s philosophy in line with the idealistic philosophies of the West, so that we can understand the peculiarities of the former in terms of the latter. It thus discovers or brings into clearer light the guiding principle of Sankara’s thought. It brings out the full significance of the principles of non-contradiction applied by Sankara as a test of truth and reality, and shows its difference from the same principle as understood by Hegel and the Hegelians. The aim of this work is to attempt at laying the metaphysical foundation of the logic of supra-rational Absolutism, the interpretation of Advaita is based mostly on polemical works.


Survival of the Richest

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"Survival of the Richest is a fantastically well-researched book, and should join Robert Reich and Barbara Ehrenreich on the must-read bookshelf on wealth ...

  • L'auteur : Donald Jeffries
  • Editeur: Simon and Schuster
  • ISBN: 1510720669
  • Genre: Political Science
  • Nombre de pages: 280
  • Langue: French/English
  • Vues: 749
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Détails: "Survival of the Richest is a fantastically well-researched book, and should join Robert Reich and Barbara Ehrenreich on the must-read bookshelf on wealth disparity."—Dr. Naomi Wolf, CEO, Dailyclout.io A fresh look at economic inequality in America Survival of the Richest scrutinizes how the collective wealth of America has been channeled from the poor and middle class into the hands of a few elitists. American industry has been gutted, with wages and benefits stagnant or reduced, thanks to a disastrous trade deals, outsourcing, and the crippling of unions. The Occupy Wall Street movement, and the presidential campaigns of both Bernie Sanders and Donald Trump, reveals how more and more people who are struggling understand that the system is rigged against them. While Americans have been trained to direct their scorn at welfare recipients and the poor in general, a tiny handful of plutocratic elites have profited on an unfathomable scale through corporate welfare and other perks. Unimaginable salaries and bonuses for the One Percent, contrasted by layoffs and reduced pay for the majority of the workforce, along with increasing calls for austerity measures and lowered standards of living, has become the “new normal” in America. Donald Jeffries argues that this record economic inequality is more than an unintended consequence of globalism. In Survival of the Richest, he shows how the consolidation of wealth may well prove to be the greatest conspiracy of all.


Crimes and Cover-ups in American Politics

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The history that the textbooks left out. For far too long, American history has been left in the unreliable hands of those that author Donald Jeffries refe ...

  • L'auteur : Donald Jeffries
  • Editeur: Simon and Schuster
  • ISBN: 1510741488
  • Genre: Political Science
  • Nombre de pages: 408
  • Langue: French/English
  • Vues: 689
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Détails: The history that the textbooks left out. For far too long, American history has been left in the unreliable hands of those that author Donald Jeffries refers to as the court historians. Crimes and Cover-ups in American Politics: 1776-1963 fights back by scrutinizing the accepted history of everything from the American War of Independence to the establishment reputation of Thomas Jefferson and the other Founding Fathers, the Civil War, the Lincoln assassination, both World Wars, US government experimentation on prisoners, mental patients, innocent children and whole populated areas, the Lindbergh baby kidnapping and much, much more. Secular saints like Abraham Lincoln, Theodore Roosevelt, and Franklin D. Roosevelt are examined in a critical way they seldom have been. Jeffries spares no one and nothing in this explosive new book. The atrocities of Union troops during the Civil War, and Allied troops during World War II, are documented in great detail. The Nuremberg Trials are presented as the antithesis of justice. In the follow-up to his previous, bestselling book Hidden History: An Expose of Modern Crimes, Conspiracies, and Cover-Ups in American Politics, Jeffries demonstrates that crimes, corruption, and conspiracies didn't start with the assassination of President John F. Kennedy. History should be much more than cardboard villains and impossibly unrealistic heroes. Thanks to the efforts of the court historians, most Americans are historically illiterate. Crimes and Cover-ups in American Politics: 1776-1963 is a bold attempt at setting the record straight.


Bullyocracy

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Bestselling author Donald Jeffries turns his critical eye onto the topic of bullying to show how teachers, principals, and other school officials invariabl ...

  • L'auteur : Donald Jeffries
  • Editeur: TrineDay
  • ISBN: 1634242785
  • Genre: History
  • Nombre de pages: 384
  • Langue: French/English
  • Vues: 806
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Détails: Bestselling author Donald Jeffries turns his critical eye onto the topic of bullying to show how teachers, principals, and other school officials invariably side with the bullies in the most egregious cases, instead of protecting the victims. He also shows how many so-called anti-bullying activists and nearly all the professional "experts" excuse bullying and in fact laud sociopathic behavior in general. As Jeffries demonstrates, this curious phenomenon is due to the power and influence of the social hierarchy, and it revolves to a great extent around the enduring popularity of sports. Jeffries talked to parents who'd battled a system that logically should have been working for them, some of whom lost a child to bullycide, the term for children who kill themselves over bullying. His investigation into what has become one of the most talked about issues in America is as explosive and controversial as anything he has written.


Unreal Engine Physics Essentials

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Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book Us ...

  • L'auteur : Katax Emperore,Devin Sherry
  • Editeur: Packt Publishing Ltd
  • ISBN: 1784398233
  • Genre: Computers
  • Nombre de pages: 216
  • Langue: French/English
  • Vues: 1072
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Détails: Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games. What You Will Learn Get to know basic to intermediate topics in mathematics and physics Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4's physics and collision events Use constraints to create advanced physics-based assets for your game-world Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 Develop physical materials to recreate real-world friction for substances such as glass and ice Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore. This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics. Style and approach An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.


Unreal Engine 4 Scripting with C++ Cookbook

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Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important ta ...

  • L'auteur : William Sherif,Stephen Whittle
  • Editeur: Packt Publishing Ltd
  • ISBN: 1785884689
  • Genre: Computers
  • Nombre de pages: 452
  • Langue: French/English
  • Vues: 1664
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Détails: Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements In Detail Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. Style and approach A recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4.


Hands-On Artificial Intelligence with Unreal Engine

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Learn to build intelligent and responsive Non-Player Characters for your games with Unreal Engine Game AI. Key Features Understand the built-in AI systems ...

  • L'auteur : Francesco Sapio
  • Editeur: Packt Publishing Ltd
  • ISBN: 1788831640
  • Genre: Computers
  • Nombre de pages: 552
  • Langue: French/English
  • Vues: 1355
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Détails: Learn to build intelligent and responsive Non-Player Characters for your games with Unreal Engine Game AI. Key Features Understand the built-in AI systems in Unreal Engine for building intelligent games Leverage the power of Unreal Engine 4 programming to create game AI that focuses on motion, animation, and tactics Learn to profile, visualize, and debug your Game AI for checking logic and optimizing performance Book Description Learning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you're developing a traditional, educational, or any other kind of game. If you want to use AI to extend the life of your games and make them challenging and more interesting, this book is for you. The book starts by breaking down AI into simple concepts to get a fundamental understanding of it. Using a variety of examples, you will work through actual implementations designed to highlight key concepts and features related to game AI in UE4. You will learn to work through the built-in AI framework in order to build believable characters for every game genre (including RPG, Strategic, Platform, FPS, Simulation, Arcade, and Educational). You will learn to configure the Navigation, Environmental Querying, and Perception systems for your AI agents and couple these with Behavior Trees, all accompanied with practical examples. You will also explore how the engine handles dynamic crowds. In the concluding chapters, you will learn how to profile, visualize, and debug your AI systems to correct the AI logic and increase performance. By the end of the book, your AI knowledge of the built-in AI system in Unreal will be deep and comprehensive, allowing you to build powerful AI agents within your projects. What you will learn Get an in-depth knowledge about all the AI Systems within Unreal Engine Create complex AIs, understanding the art of designing and developing Behavior Tree Learn how to perform Environmental Queries (EQS) Master the Navigation, Perception, and Crowd Systems Profile and Visualize the AI Systems with powerful debugging tools Extend every AI and Debug system with custom nodes and functions Who this book is for Hands-On Artificial Intelligence with Unreal Engine is for you if you are a game developer with a bit experience in Unreal Engine, and now want to understand and implement believable game AI within Unreal Engine. The book will be both in Blueprint and C++, allowing people from every background to enjoy the book. Whether you're looking to build your first game or expand your knowledge to the edge as a Game AI Programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation, including how to extend some of these systems.


Unreal Engine 4 Game Development Essentials

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Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find out mor ...

  • L'auteur : Satheesh PV
  • Editeur: Packt Publishing Ltd
  • ISBN: 1784398454
  • Genre: Computers
  • Nombre de pages: 266
  • Langue: French/English
  • Vues: 1934
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Détails: Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features Create dream video games with the help of the different tools Unreal Engine 4 offers Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide Who This Book Is For If you have a basic understanding of working on a 3D environment and you are interested in video game development, then this book is for you. A solid knowledge of C++ will come in handy. What You Will Learn Download both the binary and source version of Unreal Engine 4 and get familiar with the UI Get to know more about the Material Editor and how it works Add a post process to the scene and alter it to get a unique look for your scene Acquaint yourself with the unique and exclusive feature of Unreal Engine 4—Blueprints Find out more about Static and Dynamic lighting and the difference between various lights Use Matinee to create cut scenes Create a health bar for the player with the use of Unreal Motion Graphics (UMG) Get familiar with Cascade Particle Editor In Detail Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more. Style and approach This step-by-step guide will help you gain practical knowledge about Unreal Engine through detailed descriptions of all the tools offered by Unreal Engine.


Learning C++ by Creating Games with UE4

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If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programm ...

  • L'auteur : William Sherif
  • Editeur: Packt Publishing Ltd
  • ISBN: 1784394769
  • Genre: Computers
  • Nombre de pages: 342
  • Langue: French/English
  • Vues: 643
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Détails: If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.


Blueprints Visual Scripting for Unreal Engine

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Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic F ...

  • L'auteur : Brenden Sewell
  • Editeur: Packt Publishing Ltd
  • ISBN: 1785285092
  • Genre: Computers
  • Nombre de pages: 188
  • Langue: French/English
  • Vues: 1810
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Détails: Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.


Game Engine Architecture, Third Edition

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In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midwa ...

  • L'auteur : Jason Gregory
  • Editeur: CRC Press
  • ISBN: 1351974289
  • Genre: Computers
  • Nombre de pages: 1240
  • Langue: French/English
  • Vues: 1163
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Détails: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.


Denying Existence

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This book tries to explore, in language as non-technical as possible, the deepest philosophical problems regarding the logical status of empty (singular) t ...

  • L'auteur : A. Chakrabarti
  • Editeur: Springer Science & Business Media
  • ISBN: 9401712239
  • Genre: Philosophy
  • Nombre de pages: 260
  • Langue: French/English
  • Vues: 1863
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Détails: This book tries to explore, in language as non-technical as possible, the deepest philosophical problems regarding the logical status of empty (singular) terms such as `Pegasus', `Batman', `The impossible staircase departs in Escher's painting `Ascending-Descending'+ etc., and regarding sentences which deny the existence of singled-out fictional entities. It will be fascinating for literary theorists with a flair for logic, to students of metaphysics and philosophy of language, and for historians of philosophy interested in the fate of the Russell-Meinong debate. For teachers of these aspects of analytic philosophy this will provide a textbook which goes beyond the Western tradition (without plunging into any mystical Eastern `Emptiness', which is what some previous comparative philosophers did!).


The Game Audio Tutorial

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Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep lev ...

  • L'auteur : Richard Stevens,Dave Raybould
  • Editeur: Taylor & Francis
  • ISBN: 1136127011
  • Genre: Art
  • Nombre de pages: 445
  • Langue: French/English
  • Vues: 1824
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Détails: Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)


Unreal Engine 4 AI Programming Essentials

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Create responsive and intelligent game AI using Blueprints in Unreal Engine 4 About This Book Understand and apply your Game AI better through various proj ...

  • L'auteur : Peter L. Newton,Jie Feng
  • Editeur: Packt Publishing Ltd
  • ISBN: 1784396559
  • Genre: Computers
  • Nombre de pages: 188
  • Langue: French/English
  • Vues: 1121
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Détails: Create responsive and intelligent game AI using Blueprints in Unreal Engine 4 About This Book Understand and apply your Game AI better through various projects such as adding randomness and probability, and introducing movement Configure and debug Game AI logic using multiple methodologies Bridge the gap between your knowledge and Game AI in Unreal Engine 4 Who This Book Is For This book is for programmers and artists who want to expand their knowledge of Game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into Game AI. What You Will Learn Understand the fundamental components of Game AI within Unreal Engine 4 Skillfully introduce Game AI within Unreal Engine 4 Configure, customize, and assign Navigation and AI components to your pawn Create, debug, and analyze Game AI behavior Design responsive Game AI using the Behavior Tree methodology Create smart objects designed to interact with AI Utilize advanced AI features within your project to maximize the user experience In Detail Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game. Style and approach This easy-to-follow project-based guide throws you directly into the excitement of Game AI in an approachable and comprehensive manner.


Mr Golightly’s Holiday

Telecharger pdf Mr Golightly’s Holiday

A novel from the best-selling author of ‘Miss Garnet's Angel’ and ‘Instances of the Number 3’. ...

  • L'auteur : Salley Vickers
  • Editeur: HarperCollins UK
  • ISBN: 000737965X
  • Genre: Fiction
  • Nombre de pages: 368
  • Langue: French/English
  • Vues: 939
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Détails: A novel from the best-selling author of ‘Miss Garnet's Angel’ and ‘Instances of the Number 3’.